Minor Shatters
Minor shatters are slight debuffs that can occur when shatter casting or when using soul mana to cast a spell they will increase in frequency based on the amount of previous minor shatters or how much soul manna has been used
Shattering uses a simple dc check that must be rolled for when ever in or past your edge state this is
[ DC 4+soul mana used + shatters-CON mod]
If the save is failed the user will experience a minor shatter requiring them to roll a d10 that will determine from the list below what will occur they will also then add this to their future shatter saves
(this list can be altered just ask your DM!)
On a failed save, you gain one Minor Shatter and must immediately roll a d10 on the table below to determine the effect. Keep track of your total Minor Shatters.
| d10 | Minor Shatter Effect |
|---|---|
| 1 | You are knocked Prone. |
| 2 | The ability Spell Fizzles, failing to cast but still costing the Mana. |
| 3 | The ability`s damage (if any) is reduced by 1d4. |
| 4 | You are unable to hold Concentration for 1 round. |
| 5 | You are hit with the effects of a Vicious Mockery cantrip. |
| 6 | You cast a different Demon Bound ability you know at random. |
| 7 | You are Disarmed of one item you are holding. |
| 8 | You gain vulnerability to bludgeoning, piercing, and slashing damage for 1 round. |
| 9 | You lose 1 Mana Point (or go 1 deeper into negative Mana). |
| 10 | The ability redirects to the nearest ally with reduced effects (GM`s discretion). |