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Rune Warden

Role: Magic Tank

Description: Guardians of the ancient rune towers, Rune Wardens draw power from the arcane symbols etched into their armor and weapons. They aim to restore balance to the Aether and prevent further magical catastrophes. Trained in defensive mana by Arkan, Rune Wardens specialize in defending and holding territory.

Class Details


  • Rune Save DC: 8 + your proficiency bonus + your Wisdom modifier

The Rune Warden

Level     Bonus     Features
1st +2 Arcane Strike (1d8), Rune Shield (1d10)
2nd +2 Rune Insight
3rd +2 Runic Binding (2 uses)
4th +2 Ability Score Increase
5th +3 Improved Arcane Strike (2d8)
6th +3 Ward of Renewal (1d6)
7th +3 Enhanced Rune Shield (2d10)
8th +3 Ability Score Increase
9th +4 Runic Defense
10th +4 Greater Binding (3 uses)
11th +4 Improved Arcane Strike (3d8), Empowered Wards (2d6)
12th +4 Ability Score Increase
13th +5
14th +5 Ward Amplification
15th +5 Legendary Rune Shield (3d10, AoE)
16th +5 Ability Score Increase
17th +6 Supreme Arcane Strike (4d8), Supreme Ward (4d6)
18th +6 Eternal Wards
19th +6 Ability Score Increase
20th +6 Master of Runes

Class Features

Rune Shield


Arcane Strike


Runic Binding


Rune Insight(Level 2)

You gain proficiency in the Arcana skill. If you are already proficient, you may choose another skill from the Rune Warden skill list. You also have advantage on checks to identify magical effects.


Ability Score Increase(Level 4, 8, 12, 16, 19)

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can`t increase an ability score above 20 using this feature.


Improved Arcane Strike(Level 5)

Your Arcane Strike damage increases to 2d8.


Ward of Renewal(Level 6)


Enhanced Rune Shield(Level 7)

Your Rune Shield`s damage reduction increases to 2d10.


Runic Defense(Level 9)

While you are conscious, allies within 10 feet of you gain a +1 bonus to their AC.


Greater Binding(Level 10)

You can target up to two creatures simultaneously when you use your Runic Binding feature. You also gain one additional use of Runic Binding.


Empowered Wards(Level 11)

The healing from your Ward of Renewal increases to 2d6.


Improved Arcane Strike(Level 11)

Your Arcane Strike damage increases to 3d8.


Ward Amplification(Level 14)

Allies in your Ward of Renewal radius also gain temporary hit points equal to your Wisdom modifier (minimum of 1) at the start of their turn.


Legendary Rune Shield(Level 15)

Your Rune Shield`s damage reduction increases to 3d10. Additionally, when you use Rune Shield, you can apply the damage reduction to all allies (excluding yourself) within 10 feet of the original target.


Supreme Arcane Strike(Level 17)

Your Arcane Strike damage increases to 4d8.


Supreme Ward(Level 17)

The healing from your Ward of Renewal increases to 4d6.


Eternal Wards(Level 18)

Your Ward of Renewal no longer requires concentration.


Master of Runes(Level 20)

You have mastered the runic symbols of power. Your Rune Shield, Arcane Strike, and Ward of Renewal features no longer expend a use. You can use Runic Binding an unlimited number of times.


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