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Delver

Role: Rogue/Scout

Description: Stealthy adventurers who navigate Rekina’s ruins, Shadow Delvers are masters of infiltration and ambush.

Class Details


  • Trap Save DC: 8 + your proficiency bonus + your Dexterity modifier

The Delver

Level     Bonus     Features
1st +2 Backstab (1d6), Fade to Shadows, Shadow Sense (30 ft)
2nd +2 Trap Expert (2d6)
3rd +2 Silent Step, Backstab (2d6)
4th +2 Ability Score Increase
5th +3 Improved Fade to Shadows, Backstab (3d6), Trap (3d6)
6th +3 Expert Delver
7th +3 Enhanced Backstab, Backstab (4d6)
8th +3 Ability Score Increase
9th +4 Shadow’s Veil, Backstab (5d6), Shadow Sense (60 ft), Trap (4d6)
10th +4 Greater Traps
11th +4 Phantom Strikes, Backstab (6d6)
12th +4 Ability Score Increase
13th +5 Master Delver, Backstab (7d6)
14th +5 Shadowmeld
15th +5 Supreme Backstab, Backstab (8d8)
16th +5 Ability Score Increase
17th +6 Shadowstep, Backstab (9d8), Shadow Sense (90 ft), Trap (5d6)
18th +6 Eternal Stealth
19th +6 Ability Score Increase, Backstab (10d8)
20th +6 Archshadow

Class Features

Backstab

(Level 1)

Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don`t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Scaling: The amount of the extra damage increases as you gain levels in this class, as shown in the Backstab column of the Delver table (2d6 at L3, 3d6 at L5, etc.).


Fade to Shadows

(Level 1)


Shadow Sense

(Level 1)

You have Blindsight with a radius of 30 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Scaling: Your Blindsight range increases to 60 feet at 9th level and 90 feet at 17th level.


Trap Expert

(Level 2)


Silent Step

(Level 3)

You gain proficiency in the Stealth skill. If you are already proficient, you gain expertise (your proficiency bonus is doubled for any check you make with it). You can also move at your full speed while hidden.


Ability Score Increase

(Level 4, 8, 12, 16, 19)

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can`t increase an ability score above 20 using this feature.


Improved Fade to Shadows

(Level 5)

While you are invisible from your Fade to Shadows feature, you have resistance to all damage except psychic damage.


Expert Delver

(Level 6)

You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to find traps, hidden doors, or treasures.


Enhanced Backstab

(Level 7)

You can use your Backstab feature against any creature that is within 5 feet of one of your active traps, even if you do not have advantage and no ally is present.


Shadow’s Veil

(Level 9)

While you are conscious, allies within 10 feet of you gain a +2 bonus to their Dexterity (Stealth) checks.


Greater Traps

(Level 10)

You add the following options to your Trap Expert feature:

  • Mana Drain Trap: When a creature enters the space, it must make a Wisdom saving throw. On a failure, it loses one of its highest-level available spell slots (or an equivalent amount of Mana Points, at the GM`s discretion).
  • Illusionary Trap: When a creature enters the space, it must make a Wisdom saving throw. On a failure, it perceives a hostile decoy in that space and must use its action to attack the illusion. This effect lasts until the creature succeeds on the save (which it can repeat at the end of each of its turns) or the illusion is damaged.

Phantom Strikes

(Level 11)

If you make an attack while invisible or hidden, you can make one additional weapon attack as part of the same action.


Master Delver

(Level 13)

You can no longer trigger traps of any kind. Additionally, you are automatically aware of the location of all traps within 30 feet of you.


Shadowmeld

(Level 14)

While you are in dim light or darkness, using your Fade to Shadows feature does not expend a use.


Supreme Backstab

(Level 15)

Your precision is unmatched. Your Backstab damage dice become d8s instead of d6s. (For example, at 15th level, your Backstab damage is 8d8).


Shadowstep

(Level 17)


Eternal Stealth

(Level 18)

When you make an attack while hidden or invisible, you can immediately attempt to hide again as a reaction. You make a Dexterity (Stealth) check contested by the Wisdom (Perception) check of any creatures who saw the attack.


Archshadow

(Level 20)

You have become a living shadow.

  • You can use your Fade to Shadows, Trap Expert, and Shadowstep features an unlimited number of times.
  • Your Supreme Backstab damage dice increase to d10s.
  • Once per turn, when you hit a creature with an attack from invisibility, you can choose to turn that hit into a critical hit.

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