Demon Bound
Role: Caster/Debuffer
Description: These individuals have formed pacts with Demons to survive, wielding dark magic at the cost of their Mana.
Class Details
- Hit Dice: 1d8 per Demon Bound level
- Armor: Light armor
- Weapons: Simple weapons
- Tools: Poisoner`s kit
- Saving Throws: Constitution, Intelligence
- Skills: Choose two from Arcana, Deception, History, Intimidation, and Religion
- Spellcasting Ability: Intelligence is your spellcasting ability for your Demon Bound features. You use your Intelligence modifier when setting the saving throw DC for a feature.
- Pact Save DC: 8 + your proficiency bonus + your Intelligence modifier
The Demon Bound
| Level | Bonus | Features | Mana Points |
|---|---|---|---|
| 1st | +2 | Infernal Pact (1d6), Dark Resistance | 2 |
| 2nd | +2 | Fiendish Insight | 3 |
| 3rd | +2 | Soul Drain (1d8) | 3 |
| 4th | +2 | Ability Score Increase | 4 |
| 5th | +3 | Hellfire Wave (2d6), Pact/Drain Scaling (2d6/2d8) | 5 |
| 6th | +3 | Cursed Ground (1d6) | 5 |
| 7th | +3 | Fiendish Fortitude | 6 |
| 8th | +3 | Ability Score Increase | 6 |
| 9th | +4 | Greater Pact | 7 |
| 10th | +4 | — | 7 |
| 11th | +4 | Empowered Hellfire (3d6), Pact/Drain/Ground Scaling | 8 |
| 12th | +4 | Ability Score Increase | 8 |
| 13th | +5 | Infernal Mastery | 9 |
| 14th | +5 | Abyssal Surge | 9 |
| 15th | +5 | — | 10 |
| 16th | +5 | Ability Score Increase | 10 |
| 17th | +6 | Fiendish Ascension, Pact/Drain/Ground/Wave Scaling | 11 |
| 18th | +6 | Eternal Pact | 11 |
| 19th | +6 | Ability Score Increase | 12 |
| 20th | +6 | Archfiend | Unlimited |
Class Features
Mana
Starting at 1st level, you have a pool of Mana points as shown in the Demon Bound table. You expend these points to fuel your demonic abilities. You regain all expended Mana points when you finish a long rest.
Shatter Casting
You can attempt to use one of your Demon Bound abilities that costs Mana (such as Infernal Pact or Soul Drain) even when you do not have enough Mana Points to pay its cost. This is called Shatter Casting. You still spend the required amount of Mana, putting your current total into a negative value (e.g., casting a 3-Mana ability with 1 Mana point brings you to -2).
When you use Shatter Casting, you are tapping directly into your soul`s power and must immediately make a Shatter Save to avoid fracturing your being.
Minor Shatters
Major Shatters
Infernal Pact
- Action: Action
- Cost: 3 Mana
- Effect: You pray to your demon master. Roll a d20. On a 10 or lower, you create an Infernal Boon. On an 11 or higher, you unleash an Infernal Curse.
- Duration: Concentration, up to 1 minute.
Infernal Boon (Buff)
You channel fiendish power to enhance yourself or an ally within 30 feet:
- Gain a +2 bonus to attack rolls.
- Weapon attacks deal an additional 1d6 fire damage.
- Gain advantage on Strength and Charisma saving throws.
- Any creature that hits you with a melee attack takes 1d6 fire damage.
Infernal Curse (Debuff)
You curse all enemies in a 10-foot radius centered on yourself:
- Enemies have disadvantage on attack rolls and saving throws.
- At the start of their turns, cursed enemies take 1d6 fire damage.
- Enemies` movement speed is reduced by 10 feet.
- Scaling: The fire damage for both the Boon and the Curse increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
Dark Resistance(Level 1)
You gain resistance to fire damage and necrotic damage.
Fiendish Insight(Level 2)
You gain proficiency in the Intimidation skill. You also have advantage on checks to interact with fiendish creatures.
Soul Drain(Level 3)
- Action: Action
- Cost: 1 Mana
- Effect: Target a creature within 30 feet. It must make a Constitution saving throw (against your Pact Save DC) or take 1d8 necrotic damage, and you heal for half the damage dealt.
- Scaling: The damage increases to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.
Ability Score Increase(Level 4, 8, 12, 16, 19)
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can`t increase an ability score above 20 using this feature.
Hellfire Wave(Level 5)
- Action: Action
- Cost: 2 Mana
- Effect: Unleash a wave of hellfire in a 15-foot cone. Each creature in the cone must make a Dexterity saving throw (against your Pact Save DC) or take 2d6 fire damage, or half as much on a successful save.
- Scaling: The damage increases to 3d6 at 11th level (see Empowered Hellfire) and 4d6 at 17th level.
Cursed Ground(Level 6)
- Action: Bonus Action
- Cost: 2 Mana
- Effect: Mark a 10-foot radius area you can see within 30 feet. Enemies within the area have disadvantage on all saving throws and take 1d6 necrotic damage at the start of their turn.
- Duration: Concentration, up to 1 minute.
- Scaling: The damage increases to 2d6 at 11th level and 3d6 at 17th level.
Fiendish Fortitude(Level 7)
Your hit point maximum increases by 7, and increases by 1 for every Demon Bound level you gain after this one.
Greater Pact(Level 9)
The +2 attack bonus from your Infernal Boon now applies to both weapon attacks and spell attacks.
Empowered Hellfire(Level 11)
Your Hellfire Wave`s range increases to a 20-foot cone and its damage increases to 3d6.
Infernal Mastery(Level 13)
While you are under the effects of your Infernal Boon, you gain advantage on all saving throws.
Abyssal Surge(Level 14)
Once per long rest, you can use a bonus action to regain all of your expended Mana points.
Fiendish Ascension(Level 17)
Once per long rest, you can use an action to transform into a fiendish avatar for 1 minute. While transformed, you gain:
- A +2 bonus to your AC.
- Resistance to all damage except radiant damage.
- A flying speed of 30 feet.
Eternal Pact(Level 18)
Your Infernal Pact feature no longer requires concentration. When you use the feature, you can choose whether to create the Infernal Boon or the Infernal Curse instead of rolling.
Archfiend(Level 20)
You have become a master of your demonic pact. You no longer need to expend Mana Points to use your Demon Bound abilities, and you can never suffer a Shatter.
Additionally, you gain the following action once per long rest:
Archfiend`s Wrath: As an action, you unleash a devastating infernal attack. All enemies within 30 feet of you take 6d10 fire damage and 6d10 necrotic damage. A creature that succeeds on a Dexterity saving throw (against your Pact Save DC) takes half as much damage.