Riftcaller
Role: Summoner/Dimensional Manipulator
Description: Masters of the strange magical anomalies left behind by the rune towers` destruction, Riftcallers can summon beings or manipulate space to turn the tide of battle. They are both feared and respected for their unpredictable abilities. Riftcallers are often found near Podphai’s Reach or Emberfall, where magical rifts are more prevalent.
Class Details
- Hit Dice: 1d8 per Riftcaller level
- Armor: Light armor
- Weapons: Simple weapons
- Tools: Cartographer`s tools
- Saving Throws: Charisma, Intelligence
- Skills: Choose two from Arcana, Deception, History, Investigation, and Intimidation
- Spellcasting Ability: Charisma is your spellcasting ability for your Riftcaller features. You use your Charisma modifier when setting the saving throw DC for a feature.
- Rift Save DC: 8 + your proficiency bonus + your Charisma modifier
The Riftcaller
| Level | Bonus | Features | Mana Points |
|---|---|---|---|
| 1st | +2 | Summon Riftling, Phantom Strike (1d10) | 2 |
| 2nd | +2 | Rift Walker | 3 |
| 3rd | +2 | Dimensional Tear (2d8) | 3 |
| 4th | +2 | Ability Score Increase | 4 |
| 5th | +3 | Strike & Tear Scaling (2d10 / 3d8) | 5 |
| 6th | +3 | Rift Surge | 5 |
| 7th | +3 | Improved Riftling | 6 |
| 8th | +3 | Ability Score Increase | 6 |
| 9th | +4 | Tear Scaling (4d8) | 7 |
| 10th | +4 | Dimensional Anchor | 7 |
| 11th | +4 | Strike & Tear Scaling (3d10 / 5d8) | 8 |
| 1L2th | +4 | Ability Score Increase | 8 |
| 13th | +5 | Greater Riftling | 9 |
| 14th | +5 | Rift Shield | 9 |
| 15th | +5 | Tear Scaling (6d8) | 10 |
| 16th | +5 | Ability Score Increase | 10 |
| 17th | +6 | Strike & Tear Scaling (4d10 / 7d8) | 11 |
| 18th | +6 | Permanent Riftling | 11 |
| 19th | +6 | Ability Score Increase | 12 |
| 20th | +6 | Rift Master | Unlimited |
Class Features
Mana
Starting at 1st level, you have a pool of Mana points as shown in the Riftcaller table. You expend these points to fuel your dimensional abilities. You regain all expended Mana points when you finish a long rest.
Shatter Casting
You can attempt to use one of your Riftcaller abilities that costs Mana even when you do not have enough points to pay its cost. This is called Shatter Casting. You still spend the required amount, putting your current total into a negative value (e.g., casting a 3-Mana ability with 1 point brings you to -2).
When you use Shatter Casting, you are tapping directly into your soul`s power and must immediately make a Shatter Save to avoid fracturing your being.
Minor Shatters
Major Shatters
Summon Riftling
(Level 1)
- Action: Action
- Cost: 2 Mana
- Effect: You summon an otherworldly creature known as a Riftling, which appears in an unoccupied space within 30 feet. The Riftling is friendly to you and your allies and acts on your initiative. In combat, you use your Bonus Action to command it to take the Attack, Dash, Disengage, Dodge, or Help action.
- Duration: 1 hour, or until it is reduced to 0 hit points.
Your Riftling`s stats are:
- Armor Class: 13 + your Proficiency Bonus (PB)
- Hit Points: 5 + (5 times your Riftcaller level)
- Attack: Uses your Charisma modifier + PB to hit.
- Damage: 1d8 + your PB force damage.
Phantom Strike
(Level 1)
- Action: Action
- Cost: 1 Mana
- Effect: You summon a spectral weapon and hurl it at one creature you can see within 120 feet. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
- Scaling: The damage increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level.
Rift Walker
(Level 2)
You gain proficiency in the Arcana skill. If you are already proficient, you gain expertise (your proficiency bonus is doubled for any check you make with it). Additionally, you are always aware of the direction of the nearest dimensional rift within 1 mile of you.
Dimensional Tear
(Level 3)
- Action: Action
- Cost: 2 Mana
- Effect: You create a 15-foot cone of spatial distortion originating from you. Each creature in that area must make a Dexterity saving throw (against your Rift Save DC). On a failed save, a creature takes 2d8 force damage, or half as much on a successful save.
- Teleport: Immediately after casting, you can use a free action to teleport to an unoccupied space you can see within 15 feet.
- Scaling: The damage increases to 3d8 at 5th level, 4d8 at 9th level, 5d8 at 11th level, 6d8 at 15th level, and 7d8 at 17th level.
Ability Score Increase
(Level 4, 8, 12, 16, 19)
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can`t increase an ability score above 20 using this feature.
Rift Surge
(Level 6)
- Action: Bonus Action
- Cost: 2 Mana
- Effect: You channel energy into your summoned creatures. For 1 minute, all creatures you have summoned (including your Riftling) gain a +2 bonus to AC and have advantage on all attack rolls.
- Duration: Concentration, up to 1 minute.
Improved Riftling
(Level 7)
Your Riftling`s attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Dimensional Anchor
(Level 10)
When you use your Dimensional Tear feature, you can choose to bring your Riftling with you. If you do, it teleports to an unoccupied space of your choice within 5 feet of your destination.
Greater Riftling
(Level 13)
Your Riftling is now a more powerful protector. It gains a new reaction:
Rift Shield (Reaction): When you are hit by an attack and the Riftling is within 5 feet of you, it can use its reaction to impose disadvantage on the attack roll, potentially causing it to miss.
Rift Shield
(Level 14)
While your Riftling is summoned and within 30 feet of you, you gain a +1 bonus to your AC as it passively distorts space around you.
Permanent Riftling
(Level 18)
The duration of your Summon Riftling feature becomes Permanent. The Riftling is now always with you, remaining until it is killed or you choose to dismiss it (no action required). You can re-summon it (for 2 Mana) after it has been killed.
Rift Master
(Level 20)
You are a master of dimensional magic.
- You no longer need to expend Mana to use your Riftcaller abilities, and you can never suffer a Shatter.
- Your Riftling is permanently under the effects of your Rift Surge feature. This does not require an action to activate and does not require concentration.