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Vanguard

Role: Melee Combatant

Description: A fusion of ancient magical craftsmanship and advanced technology, Vanguards wield weapons and armor infused with both arcane runes and mechanical enhancements. They are formidable on the frontlines.

Class Details


  • Tech-Rune Save DC: 8 + your proficiency bonus + your Intelligence modifier

The Vanguard

Level     Bonus     Features   Mana Points  
1st +2 Runed Strike (1d8), Steel Bulwark 2
2nd +2 Overcharged Leap (2d6) 3
3rd +2 Energized Pulse (1d6) 3
4th +2 Ability Score Increase 4
5th +3 Strike/Leap/Pulse Scaling (2d8/3d6/2d6) 5
6th +3 Arcane-Mech Interface 5
7th +3 Improved Steel Bulwark 6
8th +3 Ability Score Increase 6
9th +4 Kinetic Vents 7
10th +4 Resonating Pulse 7
11th +4 Strike/Leap/Pulse Scaling (3d8/4d6/3d6) 8
12th +4 Ability Score Increase 8
13th +5 Piercing Runes 9
14th +5 Adamant Bulwark 9
15th +5 Juggernaut 10
16th +5 Ability Score Increase 10
17th +6 Strike/Leap/Pulse Scaling (4d8/5d6/4d6) 11
18th +6 Meteor Leap 11
19th +6 Ability Score Increase 12
20th +6 Avatar of the Forge Unlimited

Class Features

Mana

Starting at 1st level, you have a pool of Mana points as shown in the Vanguard table. You expend these points to fuel your runic and mechanical abilities. You regain all expended Mana points when you finish a long rest.


Shatter Casting

You can attempt to use one of your Vanguard abilities that costs Mana even when you do not have enough points to pay its cost. This is called Shatter Casting. You still spend the required amount, putting your current total into a negative value (e.g., casting a 3-Mana ability with 1 point brings you to -2).

When you use Shatter Casting, you are tapping directly into your soul`s power and must immediately make a Shatter Save to avoid fracturing your being.

Minor Shatters

Major Shatters


Runed Strike

(Level 1)


Steel Bulwark

(Level 1)


Overcharged Leap

(Level 2)


Energized Pulse

(Level 3)


Ability Score Increase

(Level 4, 8, 12, 16, 19)

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can`t increase an ability score above 20 using this feature.


Arcane-Mech Interface

(Level 6)

Your implants and runes protect your senses. You have advantage on saving throws against being stunned or paralyzed.


Improved Steel Bulwark

(Level 7)

When you activate your Steel Bulwark feature, you can choose one additional damage type: fire, cold, or lightning. You gain resistance to that type as well for the duration.


Kinetic Vents

(Level 9)

When you use your Overcharged Leap feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1).


Resonating Pulse

(Level 10)

The radius of your Energized Pulse feature increases from 10 feet to 15 feet.


Piercing Runes

(Level 13)

The force damage dealt by your Runed Strike feature now bypasses resistance (but not immunity) to force damage.


Adamant Bulwark

(Level 14)

Your Steel Bulwark feature no longer requires concentration.


Juggernaut

(Level 15)

While you are conscious, you cannot be moved (pushed, pulled, or lifted) against your will by any effect.


Meteor Leap

(Level 18)

When you use your Overcharged Leap feature, creatures that fail their saving throw are also knocked prone.


Avatar of the Forge

(Level 20)

You have become a perfect fusion of magic and machine.

  • You no longer need to expend Mana to use your Vanguard abilities, and you can never suffer a Shatter.
  • Your Steel Bulwark feature is permanently active (you have resistance to bludgeoning, piercing, and slashing damage). This does not require an action to activate and cannot be dispelled.

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